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Dice, Camera, Action Wiki
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Episode 116
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Episode 116
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==== The Flintlock Pistol ==== The group appears in their home and hear [[Waffles]] running around. Albie, the little beholder, is hissing. Albie is wearing a little witch hat. [[Diath Woodrow|Diath]] is very uncomfortable in his fancy clothes. He goes and changes back into his normal gear. He still has the outer skin of Mr. Shambleface, the [[Strahd doll]], in his possession. [[Strix]] hangs it in the inn, hammering a nail through it as if a stake were being put through its heart. [[Strix]] wants an embroidered sign that says "No Vampires". In the wee hours of the night, [[Paultin Seppa|Paultin]] decides that he wants to teach [[Handrew]], the animated hand, how to use the drow gunslinger's poison pistol. [[Chris Perkins|Chris]] says that [[Handrew]] can use it, but reloading would be a long process. [[Paultin Seppa|Paultin]] decides that [[Murderbot|Simon]] can load it, and [[Handrew]] can shoot it. [[Handrew]] takes a practice shot. Everyone wakes up, including [[Warrington Munt]], and they run to [[Paultin Seppa|Paultin]]'s room. [[Warrington Munt|Warrington]] sniffs the air and declares that it is the smell of a discharged flintlock pistol. He spots a bullet hole in the wall. He studies the trajectory, and can tell it was someone very short who shot it. The "mystery" remains unresolved. [[Evelyn Marthain|Evelyn]] ends up keeping watch over [[Paultin Seppa|Paultin]] all night with [[Murderbot|Simon]]. The group has breakfast and prepares to go to church with [[Evelyn Marthain|Evelyn]]. There is a knock at the door - it is Todd, the city guard. He tells the group that they are not in trouble over what happened at House Margaster.
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