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Summary[edit | edit source]
Episode 59 - Snowflakes in Kronenheim[edit | edit source]
The Party[edit | edit source]
Return to the Realms[edit | edit source]
We learn that someone named "Father Sunbright" sang the same song. The group is aghast that everyone in Evelyn's life has these ridiculously sunny names.
After 50 years as a lonesome spirit, it has taken Evelyn some time to believe that what is happening now is real.
There are two casks of wine in the wagon, which Paultin begins to drink from. Once the group left Barovia, Paultin felt a weight lifted from his shoulders. The wagon hits a bump and a bunch of stuff stashed in a concealed spot of the carriage falls on them.
The waffle crew have emerged in a section of the realms. They are very far from Citadel Adbar.
In the air, the group spots a flying ship approaching. It is kept aloft by a giant balloon.
It's got a draconic symbol on it and has ski runners on the bottom. It has mounted weapons: A harpoon and a heavy crossbow.
The Airship[edit | edit source]
From the deck of the ship, Captain Xandala spots the group. Her crew is dressed in black and wearing masks.
Her first officer is named Nyzroth. The rest of the crew: Brassik, Laz, Oriskus, Perella, Tralt, and Zalthia.
The captain offers to give them a ride. The waffle crew accepts.
Strix has a bunch of new gear and new clothes. She has three puppets, one that looks like each of the heroes.
Xandala meets with the group in her cabin and explains that she's on a secret mission to the spine of the world. The cultist crew "came with the ship" and they are unaware of what her true goal is.
The group agrees to help her. The waffle crew is going to Kronenheim, a lair that not much is known about.
The heroes are given cabins to sleep in. They'll need to buddy up. The players decide that they don't care who sleeps where. The arrangement ends up like this:
- Strix and Diath: Strix sleeps in a circle of salt and screams in her sleep.
- Paultin and Evelyn: Waffles squeezes in here, too. The cabin is transformed into a dutch oven.
The group did take the horse that was pulling the carriage along. Sir Godfrey is on board as well.
The Frost Giant Village[edit | edit source]
The next day, Strix notices that the ship's crew is acting shady. She spots one of them talking into a sending stone, a magic item that allows you to communicate with someone else long distance.
The group informs the Captain that treachery is afoot. She knows about this already and she says that she knows who they're talking to.
It is pointed out that Paultin can use his mandolin to make things invisible. Diath goes invisible to spy on the bad guys. He rolls well. The bad guys communicate this through the stone in Draconic, a language that Diath does not speak.
The ship has drifted over a canyon of ice. As they look down, they spot a closed-off section. There are giant buildings built into the ice that protrude slightly. This is the frost giant village of Kronenheim.
As the ship descends, the adventurers see that the plaza of the town is full of dead giants and slain giant wolves.
The airship lands. Cautious investigation reveals that these corpses have been in the cold for some time. The snow has obliterated any tracks. All of the lodges have huge open doorways.
The wounds indicate that the corpses were torn apart by something much bigger than them.
Nyzroth says he thinks that the giants were killed by a white dragon.
The heroes enter a building and spot the tracks of a lone humanoid. This person made their way from the rift up into the lodge. The tracks are very recent.
The heroes come to a big hall. There's a massive chair that has skulls piled around it. The tracks lead to another area. The person seems to have climbed up a pillar.
Three voices, giant voices, ask each other what that noise is. A billowing curtain pulls away and reveals the creature speaking. It's a 30 foot tall frost giant with three heads. End of session.